Building a Character Animation System
نویسنده
چکیده
We describe a system for animating virtual characters that encompasses many important aspects of character modeling for simulations and games. These include locomotion, facial animation, speech synthesis, reaching/grabbing, and various automated non-verbal behaviors, such as nodding, gesturing and eye saccades. Our system implements aspects of character animation from the research community that yield high levels of realism and control.
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تاریخ انتشار 2011